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Compiled from the depths of the internet and our own twisted imaginations we bring forth the downloads section of the site... Not only have we invaded your isp now we are local
An Excellent Charecter sheet developed by JinX, useful for keeping track of the characters as they progress through their campaigns, Neverwinter Nights or good ole Table Top, this will come in Handy. DnD_3e_Char_sheet_v4.1_by_JiNX.zip (192691 bytes) At the momment this is a VERY BETA version of the festhall just to show what direction its going in. If a hak pak is decided upon it will also be listed in here. The Festhall Mod.zip After much trial to get this uploaded it is finially availble on NWVault. The Builders Project - Festhall.hak. Festhall V 1.0.0 Includes: Waterfalls Water Placeables Parrots Unified SKies and weather hak Tavern Bar Tavern Misc Inn Stage Lisa's Padded SoU Clothes Horse NW Alleys Mongrel Man 3594 Files, 59 Mb unzipped, 15Mb zipped. A mirror link to the download is here or you can view the page on NWVault here All Hak Pak's and Erf's in this section are for Neverwinter Nights (SoU) Version 1.3 Bestiary
GinatAnts.zip contains a hak and erf file for Neverwinter Nights (SoU), which creates the ant appearance and portrait. Once the hak and erf are inputed into the module, it can be found under Monsters -> Animal -> Other GiantAnt.zip (819748 bytes) Armory
Script packages are listed here, however for a complete list of all scripts miscallenea which have been uploaded to this site please the Member's Script Library?. From the Order of Galap: cs_dbg-130final.zip (19199) The Event Scheduler allows any event, including user-defined events, to be generated at specific dates or times (in game terms), either once or at the same time on given days. Sat 31 of May, 2003 by galap cs_sched-070dev.zip (99314) The items in this package provide a set of ability, saving throw and skill check shortcuts intended specifically as additions to the DMFI Wand set for more convenient use within a DMed game. Fri 27 of Jun, 2003 by galap cs_dm_020dev.zip (290210) An attempt at creating a more flexible method of generating creatures than either static placement or encounters. This package is in pretty stable now and is undergoing final testing before release. Sun 03 of Aug, 2003 by galap cs_spwn_092beta.zip (262171) The CS Resting Subsystem provides a set of popular rules for resting, and allows these rules to be changed dynamically while a module is running. Mon 04 of Aug, 2003 by galap cs_rest_040dev.zip (125827) From the Order of Abaddon: It is possible to configure a spell in the same fashion as a monster ability, however, this also makes it possible to change the Spell Caster Level without making the char invalid. As you can imagine a Level 255 Ice Storm is enough to ruin anyones day. This will prevent these from being used in your server. Tue 03 of Jun, 2003 by Abaddon MonsterAbSPell.zip (193235) Enforces the fact the PC's can not have monster abilities. Whilst it wont stop them from logging on with such a char it does prevent their usage. Note this shouldnt interfere with NPC's using those abilities. Tue 03 of Jun, 2003 by Abaddon MonsterAbilities.zip (56178) Generic Triggers which when entered convert the name of the trigger (which the PC cant see) to the floaty text message which is then displayed on the PC which triggered it. Two types attatched, first will fire on each PC only one time, the other will fire on the PC everytime they enter the trigger. Simple stuff but useful for keeping the 'mood' of the mod. DescriptiveTriggers_101.zip (15449 bytes) The following tools have been released to the public by Bioware Corp. for the publics use. Please review the Liscence Agreement before downloading these tools and if you do not consent to the above mentioned agreement, do not download the tools. The Builders Project has nothing to do with the production and/or use of these tools merly providing an alternate download location principaly for our membership and is no way obligated under any terms of the liscence. This is a BioWare? internal tool. It is provided to developers as an example of accessing Encapsulated Resource Format (ERF) files. This tool is being provided "as is" and is not supported by BioWare?. It is a Windows only application. Please note that care should be taken when using this editor, improper use may corrupt your Neverwinter Nights installation. erfedit.zip (306031 bytes) This is a BioWare? internal tool. It is provided to developers as an example of accessing Generic File Format (GFF) files. This tool is being provided "as is" and is not supported by BioWare?. It is a Windows only application. Please note that care should be taken when using this editor, improper use may corrupt your Neverwinter Nights installation. gffeditor.zip (350238 bytes) Variosu members construct modules and other things at various times, obviously. So in that frame of mind This is an index of modules which authors would like to be beta tested. Each module has its own tiki page for the primary reason that this allows people to add comments to the page, so you can just add your evaluations/criticisms/suggestions in that section. Paranoia -- A grand adventure of Semi-epic Proportions by Bluekey Last modification date: Saturday 04 of October, 2003 [12:00:35 EST] by Abaddon |
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